Jan 22, 2011, 08:00 PM // 20:00
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#481
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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I think Amity actually fulfills some function.
Withdraw doesn't.
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Jan 22, 2011, 08:01 PM // 20:01
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#482
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by lemming
Second Wind is pretty bad, but I'm still getting the impression that everyone calling it the worst elite in the game doesn't know that you build up exhaustion by canceling it.
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Back at faction's release wasn't everybody theorycrafting Second Wind vs Ether Prodigy? I just find it hard to call something like that a "worst elite".
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Jan 23, 2011, 12:33 AM // 00:33
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#483
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Lion's Arch Merchant
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Quote:
Originally Posted by Xenomortis
I think Amity actually fulfills some function.
Withdraw doesn't.
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Hex removal for ranger balls?
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Jan 23, 2011, 01:11 AM // 01:11
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#484
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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i think most assasin elites are pretty useless in general with few exceptions
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Jan 23, 2011, 03:47 AM // 03:47
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#485
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by superraptors
i think most assasin elites are pretty useless in general with few exceptions
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Exeptions like:
Assault Enchantments
Dark Apostasy (not ideal, but still pretty useful)
Locust Fury (not so bad either, but there's better things)
Palm Strike
Shattering Assault
Way of the Assassin
Flashing Blades
Fox's Promise (still not very good, but pretty good though, unblockable is ftw)
Moebius Strike
Assassin's Promise
Mark of Insecurity (pretty good imo)
Shadow Prison (not great, but used to be meta for quite a while)
Siphon Strength (can take out a melee character pretty well)
Way of the Empty Palm (bad, but still not that bad)
Beguiling Haze
Hidden Caltrops (bad, but still a pretty good snare)
Shadow Form? (Lol)
Shadow Shroud
Shadow Meld (used to be used in the Deep and DoA)
Hmm, that kind of sums em up, leaving out like 5...
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Jan 23, 2011, 09:47 AM // 09:47
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#486
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by Bright Star Shine
Exeptions like:
Shadow form
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Yeah well actualy this should be the winner of bad elites. What was Anet thinking.....
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Jan 23, 2011, 10:28 AM // 10:28
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#487
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Ascalonian Squire
Join Date: Apr 2010
Guild: All Is [Lost]
Profession: R/
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Escape is great for running
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Jan 24, 2011, 12:10 PM // 12:10
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#488
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Academy Page
Join Date: Nov 2010
Profession: R/D
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Quote:
Originally Posted by Canine Guidance
Escape is great for running
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But never needed, when I run, all I use for the running itself is dwarven stability + dodge / zojun's haste.
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Jan 24, 2011, 02:59 PM // 14:59
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#489
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by aspi
Yeah well actualy this should be the winner of bad elites. What was Anet thinking.....
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The ability to run through mobs without being "seen"...sounds like assassin material at its very core to me. That's what they were thinking. I just don't think they thought it through very WELL.
I think they should change it so that it acts like Gwen's play dead skill. You can still run around with it on, but things don't aggro to you or attack. That'll keep it from being a farming skill.
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Jan 24, 2011, 04:41 PM // 16:41
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#490
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Veldan
But never needed, when I run, all I use for the running itself is dwarven stability + dodge / zojun's haste.
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60 second recharge on DS....that sounds like a horrible idea. With escape + dodge + zojun's, you have 100% uptime, you're always blocking ranged attacks, and you can block melee attacks if you really need to. You also are running just as fast as you do with DS, and you can recover from stance removal more easily....in short, why would you ever use DS for a running build over escape?
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Jan 24, 2011, 04:53 PM // 16:53
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#491
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Decapitate is one of the worst in my opinion. Lose all adrenaline AND energy? If it cost all adrenaline only, it would be an OP skill, but costing all energy just gimps it to the point of hilarity.
Also, someone on the previous page said Triple Chop was bad. It can actually be quite a bit of fun in PvE, especially in tank'n'spank areas (i.e. the Deep). Pop on a zealous axe, spam triple chop, cyclonic axe and whirlwind attack for big damage. Toss on some splinter weapons and ZOMGNUMBERSEVERYWHERE!
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Jan 24, 2011, 05:32 PM // 17:32
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#492
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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Why not use decapitate when you have almost no energy?
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Jan 24, 2011, 05:34 PM // 17:34
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#493
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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Quote:
Originally Posted by Skyy High
60 second recharge on DS.
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Dwarven stability has 30 sec recharge.
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Jan 24, 2011, 07:24 PM // 19:24
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#494
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Skyy High
in short, why would you ever use DS for a running build over escape?
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Wut? Userious? DS is f*cking powerful, 100% longer stances when r10 Delver? That's insane.. With DS you can also upkeep dodge and Zojun's and you still got a slot for an Elite.. Looks pretty obvious to me..
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Jan 24, 2011, 07:26 PM // 19:26
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#495
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Bright Star Shine
Exeptions like:
Assault Enchantments
Dark Apostasy (not ideal, but still pretty useful)
Locust Fury (not so bad either, but there's better things)
Palm Strike
Shattering Assault
Way of the Assassin
Flashing Blades
Fox's Promise (still not very good, but pretty good though, unblockable is ftw)
Moebius Strike
Assassin's Promise
Mark of Insecurity (pretty good imo)
Shadow Prison (not great, but used to be meta for quite a while)
Siphon Strength (can take out a melee character pretty well)
Way of the Empty Palm (bad, but still not that bad)
Beguiling Haze
Hidden Caltrops (bad, but still a pretty good snare)
Shadow Form? (Lol)
Shadow Shroud
Shadow Meld (used to be used in the Deep and DoA)
Hmm, that kind of sums em up, leaving out like 5...
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locust is still bad
flashing blades is still bad
foxs promise still bad
moi is still bad
sp is bad
siphon is bad
wayof the empty palm is bad
beguiling haze is still bad
shadow meld useless after hb removed
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Jan 24, 2011, 08:16 PM // 20:16
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#496
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Bright Star Shine
Wut? Userious? DS is f*cking powerful, 100% longer stances when r10 Delver? That's insane.. With DS you can also upkeep dodge and Zojun's and you still got a slot for an Elite.. Looks pretty obvious to me..
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My bad, my bad, I confused Dwarven Stability with Drunken Master.
Still think escape is better, you're not vulnerable to enchant removal and you don't have to stop....but still. Ignore my last post.
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Jan 28, 2011, 12:50 AM // 00:50
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#497
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Pre-Searing Cadet
Join Date: Jan 2011
Guild: MARA
Profession: R/
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Oath Shot. Miss and your skillbar is reset
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Jan 28, 2011, 08:22 AM // 08:22
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#498
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
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Quote:
Originally Posted by Catchphrase
^ There's Poison Arrow
Quickshot is meant to be used with hornbows + IAS. It just fell victim to powercreep skills that's all.
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Holy cow ranger powercreep
Never though that existed outside of the temporary lightning reflexes and magebane, mostly rangers have been slowly nerfed if anything.
And yes quick shot has been nerfed, i used it for laughs in low end pvp while utilizing conjure, kindle and power shot, precision shot etc.
now it got aftercast and that kills the only meaning of the skill, to use it in between already fast activating skills to work as an ias that is non dependant on what bow you are wielding thus making the hornbow the weapon of choice. And to prove that they do not understand the game the developers stated:
Quote:
Sundering Attack (PvP), Penetrating Attack (PvP), Precision Shot, Quick Shot, and Melandru's Shot were all given the additional half-second of aftercast. Quick Shot is essentially unchanged, since its 1-second recharge already forced an identical delay between successive uses of the skill. Additionally, Precision Shot's damage bonus was reduced in order to bring it in line with Penetrating Attack (PvP). The PvE versions of Penetrating Attack and Sundering Attack were given the faster 3/4-second activation time in order to preserve their usage in fast-attacking damage builds in PvE. Power Shot had its fast activation time removed and was reworked as a skill that does fixed, armor-ignoring damage. It should be effective in the early game, since the low-end damage on it is fairly high, and again late game, where the armor-ignoring nature of its damage should prove valuable. To make it more viable in this role, we reduced its recharge. The other 1-second Bow Attack that did not simply get an aftercast was Needling Shot. In order to preserve its rapid-fire feel without working in a spike chain, Needling Shot was given a faster 3/4-second activation time but now disables other attack skills for 2 seconds when used.
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EDIT: Ok now i remember the powercreep: burning arrow.
Last edited by miriforst; Jan 28, 2011 at 08:26 AM // 08:26..
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Feb 06, 2011, 05:00 AM // 05:00
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#499
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Frost Gate Guardian
Join Date: Dec 2006
Guild: LaZy
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Wail of Doom hands down. Completely unusable.
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Feb 06, 2011, 08:46 PM // 20:46
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#500
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by shifting shadows
Wail of Doom hands down. Completely unusable.
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Clearly why it's never run in arenas ever.
Last edited by Wish Swiftdeath; Feb 06, 2011 at 08:48 PM // 20:48..
Reason: Unnecessary apostrophe
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